Gear
What to take.
Plain checklists for day walks, camping and 4WD trips in the parks we cover. They are starting points; each guide lists anything specific to that place.
Day walks
- Sturdy, broken-in walking shoes or boots, and spare socks.
- A day pack with at least two litres of water each, more for hot or long walks. Many tracks have no drinking water.
- Sun hat, sunscreen, sunglasses, and a rain layer. Check the Bureau of Meteorology forecast before you leave.
- Snacks and a small first-aid kit, with insect repellent and blister care.
- A torch or headlamp, in case a walk runs late.
- Offline maps and a printed or downloaded track note. Phone signal is patchy or absent in most parks.
Camping
- A tent that suits the season, a ground sheet and a sleeping bag rated for the coldest night, not the average one.
- A sleeping mat, a stove, fuel, a lighter, and cookware you can clean in a bucket. Many parks restrict fires, so check the park's rules.
- Water containers. Some camping areas have no tap water, and tank water may need treating.
- Head torch, spare batteries, rubbish bags (take everything out) and a trowel where there are no toilets.
- Your booking confirmation, offline. See when park bookings open.
4WD trips
- A tyre pressure gauge, an air compressor, a puncture repair kit and a properly checked spare.
- Recovery gear: rated recovery points, a snatch strap and shackles, a shovel and traction boards. Know how to use them before you need them.
- Extra fuel and water for the longest stretch without a supply, plus a paper map.
- A satellite messenger or UHF radio where there is no phone coverage, and a trip plan left with someone.
- A road report from the park authority on the day you leave. Tracks close after rain.
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